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UDK Painted Low Poly Environment Polycount Forum 3D
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[UDK] Painted Low Poly Environment - Polycount Forum
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[UDK] Painted Low Poly Environment - Page 3 - Polycount Forum
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[UDK] Painted Low Poly Environment - Page 2 - Polycount Forum
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[UDK] Painted Low Poly Environment - Page 2 - Polycount Forum
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Trees from DISHONORED by Adrien "Crêpator" Thierry, from the Polycount Forum thread DISHONORED assets.
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[UDK] Painted Low Poly Environment
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... of my models and textures like blown up proportions and strong silhouettes while keeping the polycount low and painting the detail on the textures.
Engine Compatibility: 4.13. Intended Platform: PC Platforms Tested: Windows PC Documentation Included: No Average Poly Count (LOD0): 7600
Texture Painting · Low Poly · Castle · Chew Magna Fortress, UDK - Polycount Forum
Five Expert Tips to Improve Your Games Environment Art
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Arbor Vitae: a personal environment project by Blizzard's Helder Pinto and Philip Klevestav.
A scene from Legend of Sealed Book----UDK - Polycount Forum
Foliage Examples
Knowing these limitations, I made some choices about the amount and sizes of the building blocks. I knew I was creating a whole village filled with various ...
My first personal project! Stylised market diorama. - Page 3 - Polycount Forum Diorama
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The time you save using modular assets can be invested elsewhere while allowing you to create more unique pieces where they make sense.
Five Expert Tips to Improve Your Games Environment Art
New Approach to Handpainted Environments - Page 4 - Polycount Forum
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After adjusting the scale and doing a bit of cleanup, I was left with a blockout that offered enough interesting and different locations for the player to ...
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What Are You Working On? 2012 Edition - Page 440 - Polycount Forum
Depending on the area of the scene I added about 3-5 different textures to the various landscape materials and started painting onto the terrain inside the ...
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Page 47 - Polycount Forum
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Break apart existing assets to see how game engines handle materials and shading. This UDK scene, Arbor Vitae, is available from Helder Pinto's website.
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Chew Magna Fortress, UDK - Page 7 - Polycount Forum:
It was very important to me to start blocking out the environment as early as possible inside the engine to get a good sense of scale from the start and to ...
Trees from DISHONORED by Adrien "Crêpator" Thierry, from the Polycount Forum thread DISHONORED assets.
Email: jessicadinh.contact@yahoo.com TUSCANY Original concept, built in UDK. Blizzard Entertainment Student Art Contest - Grand Priz.
The scale of the project required me to split it into two major parts during my education. For the end of the first half of the assignment I was required to ...
This mesh is one continuous mesh chunk for the majority of the asset. Image by Joe "EarthQuake" Wilson.
What Are You Working On? 2014 Edition - Page 161 - Polycount Forum Game Environment
Never having used UE4 before, I quickly came to the realization that you cannot just import your old UDK files into the new engine, but my mind was already ...
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Low Poly 3D Models
Luckily, friends and teachers pointed out that from a level design point of view, a more vertical approach to the environment is much more interesting to ...
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[UDK] Forgotten Keep - Hand painted Dungeon - Polycount Forum
For the textures of the terrain I created a landscape material that allowed me to paint the materials right onto the ground. This way I created cliffs, ...
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Working in UDK on the rocks and stairs.
Engine Compatibility: 4.13. Intended Platform: PC Platforms Tested: Windows PC Documentation Included: No Average Poly Count (LOD0): 7600
http://www.polycount.com/forum/showthread.php?t=105526
Show your hand painted stuff, pls! - Page 40 - Polycount Forum Prop Design
The same approach applies to the organic environment pieces. Vegetation and rocks however are much more forgiving in terms of repetition as they can be ...
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Show your hand painted stuff, pls! - Page 34 — polycount
While this project is not meant to be a game in itself, I still wanted to make sure to communicate to the potential player that this is an environment that ...
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"Tuscany" by Jessica Dinh - amazing process documentation / discussion on Polycount. "
The first thing the player is probably going to see is a massive bridge that connects two pieces of land with each other. This is your goal.
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Hand painted environment - Wood house - Page 6 - Polycount Forum
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In the example above, a large structure that breaks the horizon reminds the player where they are headed even if the environment around them becomes a lot ...
[UDK] Organics & Foliage Study - Polycount Forum
Get it for free from gumroad, you can also support me by paying if you like :
UDK country village environment - Page 3 - Polycount Forum
Survival Horror Game Environment Details
Hand-painted Wells - Page 18 - Polycount Forum
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UDK Jungle Environment Techniques and Level WIP - Polycount Forum
Engine Compatibility: 4.13. Intended Platform: PC Platforms Tested: Windows PC Documentation Included: No Average Poly Count (LOD0): 7600
Edge Thickness
WIP Low Poly Building - Polycount Forum
Adjusting topology to avoid distortion, from the Polycount Forum thread Understanding averaged normals and ray projection/Who put waviness in my normal map?
wow style Environment Design, Game Environment, Environment Concept Art, Polygon Modeling, Low
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WIP Low Poly Building - Polycount Forum
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Jessica Dinh Texture Painting, Texture Art, 3d Hand, Low Poly, Hand Painted
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[UDK] Asian Corner Store - Polycount Forum
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